Martial One-Handed Melee



A flail consists of a spiked metal ball, connected to a handle by a sturdy chain.

Cost: 10 gp


  • Small: 1d6
  • Medium: 1d8
  • Large: 2d6

Critical: x2

Range: Melee

Weight: 5 lb

Damage Type: Bludgeoning Piercing Slashing


Disarm — When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.

Trip — You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

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