Martial Light Melee
Description
You can outfit your armor with spikes, which can deal damage in a grapple or as a separate attack.
Cost: +50 gp
Damage
- Small: 1d4
- Medium: 1d6
- Large: 1d8
Critical: x2
Range: Melee
Weight: +10 lb
Damage Type: Bludgeoning Piercing Slashing
Special
Benefit — Armor spikes deal extra piercing damage on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.