Telepath

A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.

Discipline Powers

Level 1

Empathic Connection - You reach out with your mind, finding the emotional strings that most apply to your target. With delicate influences, you twist those emotional strings, making your target view you as a friend (treat the target’s attitude as friendly).
Mindlink - You forge a telepathic bond with your target.

Level 2

Aversion - You plant a powerful aversion in the mind of the subject.
Brain Lock - The subject’s higher mind is locked away.
Compelling Voice - You tune your voice to the empathic vibrations of your target, making the next words you speak seem very convincing (limited to a sentence or two).
Read Thoughts - You know the surface thoughts of the mind of any creature in the area that fails a Will save.

Level 3

Crisis of Breath - You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject’s autonomic breathing cycle.
Empathic Transfer, Hostile - You transfer your hurt to another.
False Sensory Input - You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report.

Level 4

Memory Modification - Changes 5 minutes of subject’s memories.
Mind Control - You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
Mindlink, Thieving - Borrow knowledge of a subject’s power.
Schism - Your partitioned mind can manifest lower level powers.

Level 5

Mind Probe - You discover the subject’s secret thoughts.

Level 6

Mind Switch - You can attempt to take control of a nearby living creature, forcing your mind (and soul) into its body, and its mind into your body.

Level 7

Crisis of Life - You interrupt the subject’s autonomic heart rhythm, killing it instantly on a failed saving throw if it has 11 Hit Dice or less.

Level 8

Mind Seed - You impress the totality of your psyche into a subject’s subconscious.

Level 9

Mind Switch, True - You permanently exchange bodies with a subject.
Psychic Chirurgery - You can repair psychic damage or grant another creature knowledge of powers you know, depending on the version of this power you manifest.

Discipline Talents (Ps)

Choose two powers from the following list: conceal thoughts, mindlink, mind thrust, telepathic lash.

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. The damage of mind thrust is reduced to 1d6. You may only use conceal thoughts on yourself if used as one of your discipline talents.

Discipline Abilities

Mental Intrusion (Ex)

At 2nd level, as long as you maintain psionic focus, increase the save DC of any mind-affecting power you manifest by 1 for every 2 power points you spend augmenting the power, provided the augmentation does not already increase the power’s save DC. For the purpose of this ability, you may spend additional power points augmenting a mind-affecting power’s save DC even on a power that normally does not have any augment options.

Telepathy (Su)

At 8th level, you gain telepathy out to 400 ft. and can communicate with any creature, regardless of intelligence, so long as they have an Intelligence of 1 or higher. The range of your telepathy increases by 10 ft. every psion level thereafter.

Additionally, as long as you maintain psionic focus, you can detect other creatures within 30 ft. using telepathy to communicate, although you cannot determine the content of the communication.

Last Respite (Su)

At 14th level, once per day, if you are about to suffer damage that would result in your death, as an immediate action, you can shunt your mind into the body of a creature within 30 ft., effectively granting you the benefits of mind switch (Will save negates DC 10 + half psion level + Intelligence modifier) and your original body is left stable, but its hit point total is left one point of damage away from death. This ability lasts a number of rounds equal to your psion level. You must secure a permanent body for your mind, either by healing your original body, through the use of a power such as true mind switch, or some other means to permanently inhabit a body, by the end of the effect’s duration or die. This is considered a mind-affecting effect. You can take this action even if you are unconscious. This ability cannot be used against effects that outright kill or that deal ability damage, only against effects that deal hit point damage.

Guarded Thoughts (Su)

At 20th level, you gain increased protection from mind-affecting effects, granting you a +10 bonus on saves against mind-affecting effects.

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