Resiliency (Ex)

Gain temporary hit points to avoid dying.

Prerequisites

Rogue Level 1st or Ninja Level 1st Ninja Level 1st Rogue Level 10th or Ninja Level 10th Ninja Level 10th

Benefit

Once per day, a rogue with this ability can gain a number of temporary hit points equal to the rogue's level. Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the rogue's hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.

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