Bleeding Attack (Ex)

Cause opponents damaged by your sneak attack to bleed.

Prerequisites

Rogue Level 1st or Ninja Level 1st Ninja Level 1st Rogue Level 10th or Ninja Level 10th Ninja Level 10th

Benefit

A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special

Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

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