Spell Lists

Includes Arcane and Divine spells.

Approved Spells

Name School Level Description Components Edit
Tongues, Communal Abjuration ([[[]]]) [[[[]]]]

Level: Alchemist 4, Bard 3, Cleric 5, Sorcerer 4, Summoner 4, Witch 4, Wizard 4

This spell functions like tongues, except you divide the duration in 10-minute intervals among the creatures touched. V S M F DF edit
Torrent of Elemental Rage Evocation ([[[]]]) [Air, Earth, Fire, Water]

Level: Sorcerer 6, Wizard 6

A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms. V S M F DF edit
Touch Injection Transmutation ([[[]]]) [[[[]]]]

Level: Alchemist 2, Sorcerer 3, Wizard 3

You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The held substance drains from its container into a magical sac in your body. V S M F DF edit
Touch of Fatigue Necromancy ([[[]]]) [[[[]]]]

Level: Sorcerer 0, Witch 0, Wizard 0

You channel negative energy through your touch, fatiguing the target. V S M F DF edit
Touch Of Gracelessness Transmutation ([[[]]]) [[[[]]]]

Level: Bard 1, Sorcerer 1, Wizard 1

With a single touch, you reduce a creature to a fumbling clown. V S M F DF edit
Touch of Idiocy Enchantment (Compulsion) [Mind-Affecting]

Level: Sorcerer 2, Witch 2, Wizard 2
Domain: Lust 2, Madness 2
Bloodlines: Abyssal 1

With a touch, you reduce the target's mental faculties. V S M F DF edit
Touch of Madness Enchantment ([[[]]]) [Mind-Affecting]

Domain: Madness 2

The touched creature gains the dazed condition. V S M F DF edit
Touch of Slime Abjuration (Creation) [Disease]

Level: Alchemist 4, Druid 4, Sorcerer 4, Witch 4, Wizard 4

You create a coating of slime on your hand. V S M F DF edit
Touch of the Sea Transmutation ([[[]]]) [[[[]]]]

Level: Alchemist 1, Druid 1, Sorcerer 1, Wizard 1

You cause webs to grow between the target's fingers and its feet to transform into flippers. V S M F DF edit
Toxic Gift Necromancy ([[[]]]) [Poison]

Level: Antipaladin 2, Sorcerer 3, Wizard 3

You can cast this spell only if you are currently poisoned. V S M F DF edit
Tracking Mark Evocation (Creation) [Acid]

Level: Cleric 1, Druid 1, Oracle 1, Paladin 1, Ranger 1

You gain a supernatural sense about tracks and other clues left behind by the target creature. V S M F DF edit
Trail of the Rose Illusion (Phantasm) [[[[]]]]

Level: Bard 2, Cleric 2, Oracle 2

This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell’s material component. V S M F DF edit
Transformation Transmutation ([[[]]]) [[[[]]]]

Level: Alchemist 6, Duskblade 6, Sorcerer 6, Witch 6, Wizard 6
Bloodlines: Abyssal 6

You become a fighting machine - stronger, tougher, faster, and more skilled in combat. V S M F DF edit
Transmogrify Transmutation ([[[]]]) [[[[]]]]

Level: Summoner 4

Your eidolon's form shifts and transforms. V S M F DF edit
Transmute Blood to Acid Transmutation ([[[]]]) [Acid, Pain]

Level: Sorcerer 9, Wizard 9

You transmute blood in the target’s body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. V S M F DF edit
Transmute Metal to Wood Transmutation ([[[]]]) [[[[]]]]

Level: Druid 7

This spell enables you to change all metal objects within its area to wood. V S M F DF edit
Transmute Mud to Rock Transmutation ([[[]]]) [Earth]

Level: Druid 5, Sorcerer 5, Wizard 5

This spell permanently transforms normal mud or quicksand of any depth into soft stone (sandstone or a similar mineral). V S M F DF edit
Transmute Potion to Poison Transmutation ([[[]]]) [Poison]

Level: Alchemist 2

This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you consume a potion, it has no effect. V S M F DF edit
Transmute Rock to Mud Transmutation ([[[]]]) [Earth]

Level: Druid 5, Sorcerer 5, Wizard 5

This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. V S M F DF edit
Transport via Plants Conjuration (Teleportation) [[[[]]]]

Level: Druid 6

You can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a single round, regardless of the distance separating the two. V S M F DF edit
Trap the Soul Conjuration (Summoning) [[[[]]]]

Level: Sorcerer 8, Witch 8, Wizard 8
Domain: Souls 9

Trap the soul forces a creature's life force (and its material body) into a gem. V S M F DF edit
Traveling Dream Divination (Scrying) [[[[]]]]

Level: Cleric 4, Druid 4, Oracle 4

Upon casting this spell, you fall asleep for its duration, creating an invisible magic sensor (called a dreamscryer) that is the exact size and shape of your body, is recognizable as you, and cannot pass through spaces that your body cannot enter. V S M F DF edit
Treasure Stitching Transmutation ([[[]]]) [[[[]]]]

Level: Bard 4, Cleric 5, Oracle 5, Sorcerer 5, Wizard 5

You can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy for you to store and transport the items. V S M F DF edit
Tree Shape Transmutation ([[[]]]) [[[[]]]]

Level: Druid 2, Ranger 3

This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs. V S M F DF edit
Tree Stride Conjuration (Teleportation) [[[[]]]]

Level: Druid 5, Ranger 4

When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. Once within a tree, you can teleport from that particular tree to another tree. V S M F DF edit
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