Spell Lists

Includes Arcane and Divine spells.

Approved Spells

Name School Level Description Components Edit
Antimagic Field Abjuration ([[[]]]) [[[[]]]]

Level Cleric 8, Oracle 8, Sorcerer 6, Wizard 6
Domain: Magic 6, Protection 6

An invisible barrier surrounds you and moves with you. V S M F DF edit
Antipathy Enchantment (Compulsion) [Emotion, Mind-affecting]

Level: Druid 9, Sorcerer 8, Summoner 6, Witch 8, Wizard 8

You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a particular alignment, as defined by you. V S M F DF edit
Antiplant Shell Abjuration ([[[]]]) [[[[]]]]

Level: Druid 4

The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants. V S M F DF edit
Ape Walk Transmutation ([[[]]]) [[[[]]]]

Level: Druid 3,Ranger 2, Sorcerer 3, Wizard 3

The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks. V S M F DF edit
Apparent Master Enchantment ([[[]]]) [[[[]]]]

Level: Bard 4, Sorcerer 5, Wizard 5

This charm makes a construct regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as animated objects, golems, retrievers, and shield guardians. V S M F DF edit
Aqueous Orb Conjuration (creation) [water]

Level Druid 3, Duskblade 3, Sorcerer 3, Wizard 3, Summoner 3

You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. V S M F DF edit
Arboreal Hammer Transmutation ([[[]]]) [[[[]]]]

Level Druid 4

This spell animates a tree's branch and directs it against your foes. At caster level 10th or lower, you can target a Huge tree. V S M F DF edit
Arcana Theft Abjuration ([[[]]]) [[[[]]]]

Level Duskblade 4

This spell functions as a targeted dispel magic spell, except it only affects creatures and it requires a melee touch attack. V S M F DF edit
Arcane Cannon Transmutation ([[[]]]) [[[[]]]]

Level Sorcerer 7, Wizard 7

Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell’s range. V S M F DF edit
Arcane Concordance Evocation ([[[]]]) [[[[]]]]

Level: Bard 3

A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. V S M F DF edit
Arcane Eye Divination (Scrying) [[[[]]]]

Level: Alchemist 4, Sorcerer 4, Wizard 4, Witch 4
Domain Arcane 4

You create an invisible magical sensor that sends you visual information. V S M F DF edit
Arcane Lock Abjuration ([[[]]]) [[[[]]]]

Level: Sorcerer 2, Wizard 2
Domain: Wards 1

An arcane lock spell cast upon a door, chest, or portal magically locks it. V S M F DF edit
Arcane Mark Universal ([[[]]]) [[[[]]]]

Level Duskblade 0, Sorcerer 0, Wizard 0, Summoner 0, Witch 0

This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. V S M F DF edit
Arcane Sight Divination ([[[]]]) [[[[]]]]

Level: Alchemist 3, Duskblade 3, Inquisitor 3, Sorcerer 3, Witch 3, Wizard 3

This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. V S M F DF edit
Archon's Aura Evocation ([[[]]]) [Good, Lawful]

Level: Cleric 3, Oracle 3, Paladin 3

You gain a powerful aura, similar to an archon’s aura of menace. V S M F DF edit
Armor of Darkness Abjuration ([[[]]]) [[[[]]]]

Domain: Darkness 4

This spell envelops the target in shadows that can, if you desire, conceal the creature’s features. V S M F DF edit
Arrow Eruption Conjuration (Creation) [[[[]]]]

Level: Ranger 2, Sorcerer 2, Wizard 2

You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one at enemy creatures within a 30-foot radius of the corpse. V S M F DF edit
Arrow of Law Evocation ([[[]]]) [Lawful]

Level: Cleric 2, Oracle 2, Paladin 2

You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. V S M F DF edit
Ash Storm Conjuration (Creation) [Fire]

Level: Druid 3, Sorcerer 3, Wizard 3, Witch 3

Driving ash blocks all sight (even darkvision) within the spell’s area of effect, and falling cinders cause the ground in the area to become difficult terrain. V S M F DF edit
Aspect of the Bear Transmutation (Polymorph) [[[[]]]]

Level: Druid 2, Ranger 2

You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. V S M F DF edit
Aspect of the Falcon Transmutation (Polymorph) [[[[]]]]

Level: Druid 1, Ranger 1

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. V S M F DF edit
Aspect of the Stag Transmutation (Polymorph) [[[[]]]]

Level: Druid 4, Ranger 3

When you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. Your features become elongated and sinewy, and you grow a set of antlers you can use for defense. V S M F DF edit
Aspect of the Wolf Transmutation (Polymorph) [[[[]]]]

Level: Druid 5, Ranger 4

When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout sharp fangs and fur. V S M F DF edit
Astral Projection Necromancy ([[[]]]) [[[[]]]]

Level: Cleric 9, Oracle 9, Sorcerer 9, Wizard 9, Witch 9
Domain: Travel 9

By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. V S M F DF edit
Astral Projection, Lesser Necromancy ([[[]]]) [[[[]]]]

Level: Cleric 5, Oracle 5, Sorcerer 5, Wizard 5

This spell functions as astral projection, except you cannot leave the Astral Plane and explore other planes (though you can still return to the plane you were on when you cast this spell). V S M F DF edit
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