Spells

Spell Lists

Includes Arcane and Divine spells.

Approved Spells

Name School Level Description Components Edit
Allegro Transmutation ([[[]]]) [[[[]]]]

Level: Bard 2

This spell allows you to act more swiftly while maintaining a bardic performance. V S M F DF edit
Allfood Transmutation ([[[]]]) [[[[]]]]

Level: Ranger 2

You can transform one object into an edible substance. V S M F DF edit
Alter Self Transmutation (Polymorph) [[[[]]]]

Level: Alchemist 2, Bard 2, Duskblade 2, Sorcerer 2, Summoner 2, Witch 2, Wizard 2

Assume the form of any small or medium creature of the humanoid type. V S M F DF edit
Alter Winds Transmutation ([[[]]]) [Air]

Level: Druid 1, Sorcerer 1, Wizard 1

You subtly enhance or diminish the effects of natural winds. V S M F DF edit
Amplify Elixir Transmutation ([[[]]]) [[[[]]]]

Level Alchemist 3

This extract greatly enhances the effects of any elixir you consume. V S M F DF edit
Analyze Dweomer Divination ([[[]]]) [[[[]]]]

Level Alchemist 6, Bard 6, Sorcerer 6, Witch 6, Wizard 6
Domain Arcane 6

You can observe magical auras V S M F DF edit
Ancestral Communion Divination ([[[]]]) [[[[]]]]

Level Bard 2, Cleric 2, Oracle 2

You contact the spirits of your ancestors. V S M F DF edit
Ancestral Gift Conjuration (Summoning) [[[[]]]]

Level Bard 4, Cleric 4, Oracle 4

A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice. V S M F DF edit
Ancestral Memory Divination ([[[]]]) [[[[]]]]

Level Alchemist 5, Cleric 5, Druid 4, Oracle 5

You open your mind to the vast experiences of your ancestors. V S M F DF edit
Animal Aspect Transmutation (Polymorph) [[[[]]]]

Level Alchemist 2, Druid 2, Duskblade 2, Ranger 2, Sorcerer 2, Wizard 2

You gain some beneficial qualities of an animal. V S M F DF edit
Animal Aspect, Greater Transmutation (Polymorph) [[[[]]]]

Level Alchemist 3, Druid 3, Duskblade 3, Ranger 3, Sorcerer 4, Wizard 4

This spell functions like animal aspect, except you gain two aspects at once. V S M F DF edit
Animal Growth Transmutation ([[[]]]) [[[[]]]]

Level Druid 5, Ranger 4, Sorcerer 5, Wizard 5

The target animals grows to twice its normal size and eight times its normal weight. V S M F DF edit
Animal Messenger Enchantment (Compulsion) [Mind-Affecting]

Level Bard 2, Druid 2, Ranger 1

You compel a tiny animal to go to a spot you designate. V S M F DF edit
Animal Shapes Transmutation (Polymorph) [[[[]]]]

Level Druid 8
Domain Animal 7

You change the form of up to one willing creature per caster level into an animal of your choice. V S M F DF edit
Animal Trance Enchantment (Compulsion) [Mind-affecting, sonic]

Level Bard 2, Druid 2

Your swaying motions and music compel animals and magical beasts to do nothing but watch you. V S M F DF edit
Animate Dead Necromancy (Evil) [[[[]]]]

Level Antipaladin 3, Cleric 3, Oracle 3, Sorcerer 4, Wizard 4
Domain Death 3, Souls 3

This spell turns corpses into undead skeletons or zombies that obey your spoken commands. V S M F DF edit
Animate Dead, Lesser Necromancy ([[[]]]) [Evil]

Level: Cleric 2, Oracle 2, Sorcerer 3, Wizard 3

You animate a single small or medium skeleton or zombie. V S M F DF edit
Animate Objects Transmutation ([[[]]]) [[[[]]]]

Level: Bard 6, Cleric 6, Oracle 6, Witch 6

You imbue inanimate objects with mobility and a semblance of life. V S M F DF edit
Animate Plants Transmutation ([[[]]]) [[[[]]]]

Level: Druid 7
Domain: Plant 7

You imbue inanimate plants with mobility and a semblance of life. V S M F DF edit
Animate Rope Transmutation ([[[]]]) [[[[]]]]

Level: Bard 1, Sorcerer 1, Wizard 1
Domain: Artifice 1

You can animate a nonliving rope-like object. V S M F DF edit
Ant Haul Transmutation ([[[]]]) [[[[]]]]

Level: Alchemist 1, Cleric1 , Oracle 1, Druid 1, Ranger 1, Sorcerer, Wizard 1, Summoner 1

The target's carrying capacity triples. V S M F DF edit
Ant Haul, Communal Transmutation ([[[]]]) [[[[]]]]

Level: Alchemist 2, Cleric 2, Druid 2, Ranger 2, Sorcerer 2, Summoner 2, Wizard 2

This spell functions like Ant Haul except you may divide the duration in 2-hour intervals among the creatures touched. V S M F DF edit
Anthropomorphic Animal Transmutation (Polymorph) [[[[]]]]

Level: Druid 3, Sorcerer 3, Wizard 3, Witch 3

You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid form is a mix of a humanoid and animal form. V S M F DF edit
Anticipate Peril Divination ([[[]]]) [[[[]]]]

Level: Alchemist 1, Bard 1, Ranger 1, Sorcerer 1, Wizard 1

A creature affected by anticipate peril gains a preternatural sense of danger. V S M F DF edit
Antilife Shell Abjuration ([[[]]]) [[[[]]]]

Level: Cleric 6, Oracle 6, Druid 6
Domain: Animal 6, Souls 6

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. V S M F DF edit
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