Wilderness Soldiers

Transmutation ([[[]]]) [[[[]]]]

Level: Druid 2, Ranger 2

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range 30 ft
Area 30-ft.-radius emanation, centered on you
Duration 1 round/level, D, P
Saving Throw None
Resistance No

Description

You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area.

You can spend a swift action and/or a standard action on each of your turns to direct one of the following attacks. The attack bonus or CMB for these attacks equals your base attack bonus + your Wisdom modifier. You grant a +1 bonus per three caster levels (maximum +5) on damage rolls due to this spell. Your wilderness soldiers never provoke attacks of opportunity, and they do not count as allies for flanking or other purposes.

Tree

A tree makes a melee attack with a 10-foot reach from its trunk. A hit deals an amount of damage equal to 1d8 points + your Wisdom modifier. The tree can instead attempt a bull rush, drag, or reposition combat maneuver with the same reach, but the tree cannot move itself.

Undergrowth or Hedgerow

Acting as a Medium creature, one square of undergrowth or hedgerow attempts a grapple combat maneuver against an opponent within or adjacent to that square. Heavy undergrowth gains a +2 bonus to its CMD. Undergrowth cannot move the grapple or pin a foe, but it can deal an amount of damage equal to 1d4 points + your Wisdom modifier by making a successful grapple check against a foe it is grappling. The undergrowth’s CMD is 5 + its CMB. If you fail to direct the undergrowth to maintain the grapple, it releases its opponent.

This spell can be made permanent.

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