Wandering Star Motes

Illusion (Pattern) [Light, Mind-Affecting]

Level: Bard 4, Sorcerer 4, Witch 4, Wizard 4

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range Close (25 ft. + 5 ft./2 levels)
Area One living creature and special; see text
Duration 1 round/level, D, P
Saving Throw Will negates; see text
Resistance Yes

Description

You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern, dazing it.

The pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. The target must make a successful Will save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making Will saves each round. If a target makes its Will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make Will saves every round or be dazed. Any time a target makes its Will save, the wandering star motes jump to the next nearest enemy within 30 feet.

A given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.

This spell can be made permanent.

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