Summon Nature's Ally I

Conjuration (Summoning) [[[[]]]]

Level: Druid 1, Ranger 1

Casting
Casting Time 1 Round
Components V S M F DF
Effect
Range Close (25 ft. + 5 ft./2 levels)
Area One summoned creature
Duration 1 round/level, D, P
Saving Throw None
Resistance No

Description

This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures one of the creatures from the 1st Level list on Table: Nature's Ally. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

1st Level Subtype
Dire rat
Dog
Dolphin
Eagle
Giant centipede
Fire beetle
Mite (gremlin)
Poisonous frog
Pony (horse)
Stirge
Viper (snake)
2nd Level Subtype
Ant, giant (worker)
Elemental (small) Elemental
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Octopus
Squid
Wolf
3rd Level Subtype
Ant, giant (soldier)
Ape
Aurochs (herd animal)
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Electric eel
Giant Crab
Leopard (cat)
Monitor lizard
Shark
Wolverine
4th Level Subtype
Ant, giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (medium) Elemental
Giant scorpion
Giant stag beetle
Giant wasp
Griffon
Grizzly bear
Lion
Mephit (any) Elemental
Owlbear
Pteranodon (dinosaur)
Rhinoceros
Satyr
Tiger
5th Level Subtype
Ankylosaurus (dinosaur)
Cyclops
Dire lion
Elemental (large) Elemental
Ettin
Giant moray eel
Girallon
Orca (dolphin)
Manticore
Woolly rhinoceros
6th Level Subtype
Bulette
Dire bear
Dire tiger
Elasmosaurus (dinosaur)
Elemental (huge) Elemental
Elephant
Giant octopus
Hill giant
Stegosaurus (dinosaur)
Stone giant Earth
Triceratops (dinosaur)
7th Level Subtype
Brachiosaurus (dinosaur)
Dire crocodile
Dire shark
Elemental (greater) Elemental
Fire giant Fire
Frost giant Cold
Giant squid
Mastodon (elephant)
Roc
Tyrannosaurus (dinosaur)
8th Level Subtype
Cloud giant Air
Elemental (elder) Elemental
Purple worm
9th Level Subtype
Pixie (w/irresistible dance and sleep arrows)
Storm giant

This spell can be made permanent.

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