Abjuration ([[[]]]) [[[[]]]]

Level: Alchemist 4, Druid 5, Duskblade 4, Inquisitor 4, Sorcerer 4, Summoner 3, Wizard 4
Domain: Earth 6, Strength 6
Bloodlines: Abyssal 4

Casting Time 1 Standard Action
Components V S M F DF
Range Touch
Area Creature touched
Duration 10 min./level or until discharged, D, P
Saving Throw Will negates (harmless)
Resistance Yes


The warded creature gains resistance to blows, cuts, stabs, and slashes.

The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

This spell requires granite and diamond dust worth 250 gp.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..