Sleet Storm

Conjuration (Creation) [Cold]

Level: Druid 3, Duskblade 3, Sorcerer 3, Witch 3, Wizard 3
Domain: Weather 4

Casting Time 1 Standard Action
Components V S M F DF
Range Long (400 ft. + 40 ft./level)
Area Cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level, D, P
Saving Throw None
Resistance No


Hampers vision and movement.

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.

This spell can be made permanent.

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