Quench

Transmutation ([[[]]]) [[[[]]]]

Level: Druid 3

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range Medium (100 ft. + 10 ft./level)
Area One 20-ft. cube/level (S) or one fire-based magic item
Duration Instantaneous, D, P
Saving Throw None or Will negates (object)
Resistance No

Description

Quench is often used to put out forest fires and other conflagrations.

It extinguishes all non-magical fires in its area. The spell also dispels any fire spells in its area, though you must succeed on a dispel check (1d20 +1 per caster level, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.

Each creature with the fire subtype within the area of a quench spell takes 1d6 points of damage per caster level (maximum 10d6, no save allowed).

Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. Artifacts are immune to this effect.

This spell can be made permanent.

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