Phantom Steed

Conjuration (Creation) [[[[]]]]

Level: Bard 3, Duskblade 3, Sorcerer 3, Summoner 2, Wizard 3

Casting
Casting Time 10 minutes
Components V S M F DF
Effect
Range 0 ft.
Area One quasi-real, horse-like creature
Duration 1 hour/level , D, P
Saving Throw None
Resistance No

Description

You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish).

It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per caster level.

These mounts gain certain powers according to caster level. A mount's abilities include those of mounts of lower caster levels.

8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.

10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).

12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.

14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.

This spell can be made permanent.

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