Nondetection

Abjuration ([[[]]]) [[[[]]]]

Level: Alchemist 3, Antipaladin 3, Inquisitor 3, Ranger 4, Sorcerer 3, Summoner 3, Wizard 3
Domain: Trickery 3

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range Touch
Area Creature or object touched
Duration 1 hour/level, D, P
Saving Throw Will negates (harmless, object)
Resistance Yes

Description

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells.

Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

This spell can be made permanent.

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