Hold Monster

Enchantment (Compulsion) [Mind-Affecting]

Level: Bard 4, Inquisitor 4, Sorcerer 5, Summoner 4, Witch 5, Wizard 5
Domain: Law 6

Casting Time 1 Standard Action
Components V S M F DF
Range Medium (100 ft. + 10 ft./level)
Area One living creature
Duration 1 round/level; see text, D, P
Saving Throw Will negates; see text
Resistance No


This spell functions like hold person, except that it affects any living creature that fails its Will save.

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

This spell can be made permanent.

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