Hide From Undead

Abjuration ([[[]]]) [[[[]]]]

Level: Cleric 1, Oracle 1, Inquisitor 1

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range Touch
Area One touched creature/level
Duration 10 min./level, D, P
Saving Throw Will negates (harmless); see text
Resistance Yes

Description

Undead cannot see, hear, or smell creatures warded by this spell.

Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..