Heroic Invocation

Enchantment (Compulsion) [Mind-Affecting]

Level: Sorcerer 9, Witch 9, Wizard 9

Casting Time 10 Minutes
Components V S M F DF
Range Close (25 ft. + 5 ft./2 levels)
Area One or more creatures, no two of which can be more than 30 ft. apart
Duration 10 minutes /level, D, P
Saving Throw Will negates (harmless)
Resistance No


Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell.

They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell’s duration. At the end of the spell’s duration, the subjects become fatigued.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..