Forbid Action, Greater

Enchantment (Compulsion) [language-dependent, mind-affecting]

Level: Cleric 5, Inquisitor 5, Oracle 5

Casting Time 1 Standard Action
Components V S M F DF
Range Close (25 ft. +5 ft./2 levels)
Area One creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level, D, P
Saving Throw None
Resistance No


You forbid your chosen targets a single course of action, which they avoid to the best of their ability.

This spell functions as forbid action, except up to one creature per level may be affected. Each creature must receive the same forbidden action. You may demand the targets not take actions that fall into one of the following options.

  • Attack: The target cannot take any action that involves an attack roll, or uses a spell or ability that targets a foe or an area that includes a foe.
  • Cast: Target cannot cast spells or use spell-like abilities.
  • Communicate: The target cannot take any actions that allow it to communicate with anyone. This includes such acts as speaking, Bluff checks to pass secret messages, writing, and using telepathy. It does not prevent verbalizations made for purposes other than communication, such as command words or the verbal component of spellcasting.
  • Draw: Target cannot ready or prepare any item, weapon, component, or equipment.
  • Move: The target can take no act that would cause it to end up in a different location. The target does not resist being moved by others (and thus can be picked up or dragged, or can float along on a raft), but does not consciously attempt to move (including not directing a mount to move).

The targets are free to take any actions not forbidden by the caster. For example, a target affected by this spell’s demand to not move is still free to cast spells, make attacks, or shout for help.

This spell can be made permanent.

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