Enchantment (Compulsion) [Mind-Affecting]

Level: Sorcerer 5, Witch 5, Wizard 5
Bloodlines: Aberrant 5

Casting Time 1 Standard Action
Components V S M F DF
Range Medium (100 ft. + 10 ft./level)
Area One creature
Duration Instantaneous, D, P
Saving Throw Will negates; see text
Resistance Yes


Target creature's Intelligence and Charisma scores each drop to 1.

The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.

This spell can be made permanent.

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