Endure Elements, Communal

Abjuration ([[[]]]) [[[[]]]]

Level: Alchemist 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Sorcerer 2, Wizard 2

Casting Time 1 Standard Action
Components V S M F DF
Range Touch
Area Creatures touched
Duration 24 hours, D, P
Saving Throw Will negates
Resistance Yes


This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..