Detect Magic

Divination ([[[]]]) [[[[]]]]

Bard 0, Cleric 0, Oracle 0, Druid 0, Inquisitor 0, Duskblade 0, Sorcerer 0, Wizard 0, Summoner 0, Witch 0

Casting
Casting Time Standard action
Components V S M F DF
Effect
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 min./level, D, P
Saving Throw None
Resistance No

Description

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.

Detect magic can be made permanent with a permanency spell.

This spell can be made permanent.

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