Cure Moderate Wounds

Conjuration (Healing) [[[[]]]]

Level: Alchemist 2, Bard 2, Cleric 2, Druid 3, Inquisitor 2, Oracle 2, Paladin 3, Ranger 3, Witch 2
Domain: Healing 2

Casting
Casting Time 1 Standard Action
Components V S M F DF
Effect
Range Touch
Area Creature touched
Duration Instantaneous, D, P
Saving Throw Will half (harmless); see text
Resistance Yes

Description

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage + 1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

This spell can be made permanent.

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