Cure Light Wounds, Mass

Conjuration (Healing) [[[[]]]]

Level: Bard 5, Cleric 5, Druid 6, Inquisitor 5, Oracle 5, Witch 6

Casting Time 1 Standard Action
Components V S M F DF
Range Close (25 ft. + 5 ft./2 levels)
Area One creature/level, no two of which can be more than 30 ft. apart
Duration Instantaneous, D, P
Saving Throw Will half (harmless) or Will half; see text
Resistance Yes


You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

This spell can be made permanent.

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