Cure Light Wounds

Conjuration (Healing) [[[[]]]]

Level: Alchemist 1, Bard 1, Cleric 1, Druid 1, Inquisitor 1, Oracle 1, Paladin 1, Ranger 1, Witch 1

Casting Time 1 Standard Action
Components V S M F DF
Range Touch
Area Creature touched
Duration Instantaneous, D, P
Saving Throw Will half (harmless); see text
Resistance Yes


When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..