Antilife Shell

Abjuration ([[[]]]) [[[[]]]]

Level: Cleric 6, Oracle 6, Druid 6
Domain: Animal 6, Souls 6

Casting
Casting Time 1 round
Components V S M F DF
Effect
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 1 min./level (D), D, P
Saving Throw None
Resistance No

Description

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..