Animal Trance

Enchantment (Compulsion) [Mind-affecting, sonic]

Level Bard 2, Druid 2

Casting
Casting Time 1 Standard action
Components V S M F DF
Effect
Range Close (25 ft + 5 ft/2 levels)
Area Animals or magical beasts with intelligence 1 or 2
Duration Concentration, D, P
Saving Throw Will negates
Resistance Yes

Description

Your swaying motions and music compel animals and magical beasts to do nothing but watch you.

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..