Align Weapon

Transmutation ([[[]]]) [Varies]

Level: Cleric 2, Inquisitor 2, Oracle 2
Domain: Chaos 2, Evil 2, Good 2, Law 2

Casting Time 1 Standard action
Components V S M F DF
Range Touch
Area Weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 min/level, D, P
Saving Throw Will negates (harmless, object)
Resistance Yes


Align weapon makes a weapon chaotic, evil, good, or lawful as you choose.

A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..