Seer

A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Discipline Powers

Level 1

Destiny Dissonance - Your mere touch grants your foe an imperfect, unfocused glimpse of the many possible futures in store.
Precognition - Precognition allows your mind to glimpse fragments of potential future events — what you see will probably happen if no one takes action to change it.

Level 2

Clairvoyant Sense - You can see and hear a distant location almost as if you were there.
Object Reading - You can learn details of an inanimate object’s previous owner.
Sensitivity to Psychic Impressions - You can find out about an area’s past.

Level 3

Escape Detection - You become difficult to detect with clairsentience powers.
Fate Link - You temporarily link the fates of any two creatures, if both fail their saving throws.

Level 4

Anchored Navigation - You know where you are in relation to a fixed starting point, which is essential for setting up a mishap-free teleport beacon.
Remote Viewing - See, hear, and potentially interact with subjects at a distance.

Level 5

Clairtangent Hand - You can emulate a far hand effect at any distance while simultaneously emulating clairvoyant sense to target your far hand; see the appropriate power descriptions.

Level 6

Precognition, Greater - Your mind can glimpse fragments of potential future events — what you see will probably happen if no one takes action to change it.

Level 7

Fate of One - Your limited omniscience allows you to reroll a saving throw, attack roll, or skill check.

Level 8

Hypercognition - You can deduce almost anything.

Level 9

Metafaculty - This process gives you an uncannily accurate vision of the creature’s nature, activities, and whereabouts.

Discipline Talents (Ps)

Choose two powers from the following list: call to mind, destiny dissonance, know direction and location, or offensive precognition.

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. The competence bonus from call to mind is reduced to +2, the duration of destiny dissonance is one round per two psion levels, and the duration of offensive precognition is 1 round per psion level.

Discipline Abilities

Recovered Information (Su)

At 2nd level, as long as you maintain psionic focus, when someone successfully saves against a Clairsentience power you’ve manifested, you learn about a single psionic effect currently in effect (if any) on the target. Each subsequent successful save against a Clairsentience power you manifest transfers information about another psionic effect currently in effect (if any) on the target. If there are no psionic powers in effect on the target that you do not already know, then you learn information about a single psionic item the creature currently possesses, as if you had identified the item. This effect does not give any information on artifacts. The number of psionic effects or items you learn about per save increases by one every four psion levels thereafter.

Alter the Waves (Su)

At 8th level, each day when you meditate to regain your power points, you gain a +3 insight bonus that can be used on any one die roll. Every two psion levels thereafter, this ability may be used one additional time per day and the insight bonus is increased by 1.

Seeing the Connections (Su)

At 14th level, once per day, you can automatically identify all properties of a magic item, magic aura, or identify a spell or power in effect. In addition, if you are being scryed upon, you can expend your daily use of this power as an immediate action to disrupt the scrying attempt and instead scry on the originator of the effect using the same effect as that which targeted you. You need not pay any power point cost for this ability, although the originator can make a save to block the attempt (same DC as the original scrying attempt). This ability does not work on artifacts.

Perpetual Foresight (Su)

At 20th, your ability to foresee the different possibilities has suffused you. Anytime you roll a d20, you may expend your psionic focus as an immediate action to roll a second time. To choose the result of the second roll, you must pay the unmodified die roll in power points.

Most content is Copyright 2000, Wizards of the Coast, Inc..