Approved Races

AasimarCarrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Some aasimars have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.

BariaurBariaur are tauric inhabitants of the Upper Planes, combining features of humans and rams. These natives of Ysgard are herbivorous and generally peaceful in nature, though like many of Ysgard’s residents they enjoy competition and do not fear any battle. Their herds are a common sight on the chaotic side of the Upper Planes as they travel from plane to plane. Many bariaur make their way to Sigil on their own as traders, explorers, or just to use it a connecting point between journeys.

ChangelingChangelings are subtle shapeshifters capable of disguising their appearance. They evolved through the union of doppelgangers and humans, eventually becoming a separate race distinct from either ancestral tree. They do not possess the full shapechanging ability of a doppelganger, but they can create effective disguises at will. This ability makes them consummate spies and criminals, and many changelings live up to that potential.

DraconianDraconians are humanoids created from corrupting a dragon's egg. Each breed of draconian varies according to the type of egg it is spawned from.

DwarfDwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen of the earth. It could be said that dwarven history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors.

ElfThe long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. Elves value their privacy and traditions, and while they are often slow to make friends, at both the personal and national levels, once an outsider is accepted as a comrade, such alliances can last for generations. Elves have a curious attachment to their surroundings, perhaps as a result of their incredibly long lifespans or some deeper, more mystical reason. Elves who dwell in a region for long find themselves physically adapting to match their surroundings, most noticeably taking on coloration reflecting the local environment. Those elves that spend their lives among the short-lived races, on the other hand, often develop a skewed perception of mortality and become morose, the result of watching wave after wave of companions age and die before their eyes.

FelineFelines, sometimes called bastet, catkin, cat folk, and a host of other names less polite, are descended from humans and werecats. They cannot fully change shape as their lycanthrope forebears could, but can take on a quadrupedal feline form — a state they call shifting. Felines have evolved into a unique race that breeds true. They have a distinct culture with its own traditions and identity.

GnomeGnomes trace their lineage back to the mysterious realm of the fey, a place where colors are brighter, the wildlands wilder, and emotions more primal. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world; despite this, the gnomes have never completely abandoned their fey roots or adapted to mortal culture. As a result, gnomes are widely regarded by the other races as alien and strange.

GoblinThe second-class citizens of the planes. Unwashed, unloved, underfoot. Most are ignored, assuming that the goblins of Sigil are little more than the ones inhabiting a thousand worlds in the Prime Material Plane. These industrious creatures bear that scorn, willingly or no and either do all they can to earn a better reputation for themselves, or sink into cruelty, lashing out.

Half OrcHalf-orcs are monstrosities, their tragic births the result of perversion and violence—or at least, that's how other races see them. It's true that half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom—though sometimes it's easier just to crack a few skulls.

Half-ElfHumans and elves sometimes wed, the elf attracted to the human’s energy and the human to the elf’s grace. These marriages end quickly as elves count years because a human’s life is so brief, but they leave an enduring legacy—half-elf children.

HalflingHalflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors.

HumanHumans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

KreenThe Kreen are a race of insect-folk sometimes known as “mantis warriors.” They are inscrutable, alien creatures; those who do not know them well believe them to be bloodthirsty monsters. Most kreen are fierce hunters and faultless trackers, a nomadic folk who spend their brief lives roaming the vast distances of the deserts, scrublands, and savannas of the planes, kreen are near-perfect hunters. A few kreen have grown more civilized. Though they still enjoy the hunt, they have given up their nomadic life to build cities, though many find a place in the cities of other races.

LupineLupines, sometimes called garou, wolfkin, mongrels, and a host of other names less polite, are descended from humans and werewolves. They cannot fully change shape as their lycanthrope forebears could, but can take on a quadrupedal lupine form — a state they call shifting. Lupines have evolved into a unique race that breeds true. They have a distinct culture with its own traditions and identity.

MulBorn from the unlikely parentage of dwarves and humans, muls combine the height and adaptable nature of humans with the musculature and resilience of dwarves. Muls enjoy traits that are uniquely their own, such as their robust metabolism and almost inexhaustible capacity for work. The hybrid has disadvantages in a few areas as well: sterility, and the social repercussions of being created for a life of slavery. Humans and dwarves are not typically attracted to each other. The only reason that muls are so common is because of their value as laborers and gladiators: slave–sellers force–breed humans and dwarves for profit. While mul–breeding practices are exorbitantly lucrative, they are often lethal to both the mother and the baby. Conception is difficult and impractical, often taking months to achieve. Even once conceived, the mul takes a full twelve months to carry to term; fatalities during this period are high. As likely as not, anxious overseers cut muls from the dying bodies of their mothers.

MurineMurine creatures, sometimes called mice, mouslings, ratkin, and rabbit people are descended from humans and small woodland creatures shifters. They cannot fully change shape as their full lycanthrope forebears could, but can take on a quadrupedal form — a state they call shifting. Murine have evolved into a unique race that breeds true. They have a distinct culture with its own traditions and identity.

PixiePerhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home.

TieflingCarrying the taint of evil in their forms — and perhaps their very souls — tieflings are often persecuted and feared throughout the planes. The distant descendants of humans and evil outsiders, tieflings are regarded as twisted, devious, and untrustworthy. More often than not, this opinion is accurate.

Approved Races (to be updated)

Pending Races

Banned Races

Anything Dragon - No.

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