Aasimar

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Some aasimars have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.

Physical Description

Aasimars look human (and are roughly the same height and weight as members of that race), except for one distinguishing feature related to their unusual ancestry. This feature may take the form of silver hair, golden or even topaz eyes, iridescent skin, an intense stare, or a powerful, ringing voice. Aasimars reach adulthood at about the same age as humans but are longer-lived, with the eldest embers of the race living to be 150 years old.

Base Age Age Mod Middle Age Old Venerable
15 +1d8 45 68 90
Gender Base Height Height Mod Base Weight Weight Mod
Male 4'10 +2d10 120 *2d4
Female 4'5 +2d10 85 *2d4

Personality

Most aasimars strive for nobility in their behavior, but must often fight against tendencies toward vengefulness or quick judgment. Some also experience a great deal of prejudice, particularly from their human neighbors, which can lead to aloofness. Ultimately, most aasimars tend to be loners, unable to fully trust others.

Society

Relations

Although aasimars are mostly human, they rarely feel like they fit in among human society. Instead, they get along best with other halfbreeds — namely, half-elves and half-orcs — because they usually share the same sort of semi-outcast background. Good-aligned aasimars are also generally friendly toward bariaurs and wildren, which share some of their celestial heritage. Of the other races, aasimars save their distrust for tieflings, whose fiendish ancestry strikes a chord of suspicion in the heart of the aasimar.

Alignment

Aasimars are usually good, as befits their celestial heritage. However, the extraordinarily rare evil aasimar often makes the vilest villain.

Religion

Aasimars have no chief deity. Popular choices among aasimars include Heironeous, god of valor; Pelor, god of the sun; and Kord, god of strength. Those with a more judgmental outlook may venerate Saint Cuthbert of the Cudgel.

Language

Aasimars have no cultural language, although those that realize their heritage usually learn Celestial. An aasimar usually learns the language of her parents.

Names

Aasimars generally take human names, though some change their names upon reaching young adulthood and realizing their heritage.

Adventurers

Aasimars make natural adventurers; their burning desire to battle evil easily draws them into such a life. Many pursue a divine calling, becoming paladins or clerics, but the race also boasts many powerful sorcerers, bards, fighters, and rangers.

Notable Aasimars

EllieAasimar Psion 2

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LillianaAasimar Soulknife 1

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SamuelAasimar Druid 1

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VarridAasimar Paladin 3

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Racial Traits

  • +2 Charisma, +2 Wisdom: Aasimars are insightful, confident, and personable.
  • Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Aasimars have a base speed of 30 feet.
  • Darkvision: Aasimars have darkvision out to 60 feet.
  • Racial Skill Bonuses: Diplomacy +2.
  • Spell-Like Abilities: daylight 1/day (caster level equals the aasimar's class level).
  • Resistance(s): acid, cold, electricity resistance 5.
  • Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
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