Psychic Warrior Powers

Astral Traveler: This power allows you or a creature you touch to participate in an astral caravan created through use of the astral caravan power.
Biofeedback: You can toughen your body against wounds, lessening their impact.
Bite of the Wolf: Your posture becomes stooped forward, and you grow a muzzle complete with fangs.
Burst: This power increases your land speed by 10 feet.
Call Weaponry: You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another location in space and time).
Catfall: You recover instantly from a fall and can absorb some damage from falling.
Chameleon: Your skin and equipment take on the color and texture of nearby objects, including floors and walls.
Claws of the Beast: You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws.
Conceal Thoughts: You protect the subject’s thoughts from analysis.
Detect Psionics: You detect psionic auras.
Dissipating Touch: Your successful melee touch attack deals 1d6 points of damage.
Distract: Target gets -4 bonus on Perception, and Sense Motive checks.
Elfsight: You gain low-light vision (as an elf has) for the duration of the power, as well as a +2 bonus on vision-based Perception checks.
Empty Mind: You empty your mind of all transitory and distracting thoughts, improving your self-control. You gain a +2 bonus on all Will saves until your next action.
Expansion: This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8.
Float: You mentally support yourself in water or similar liquid.
Force Screen: You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect).
Fortify: You imbue yourself with psionic energy that protects you from harm, granting yourself a +2 resistance bonus on saves.
Grip of Iron: You can improve your chances in a grapple as an immediate action, gaining a +4 enhancement bonus to your combat maneuver rolls to grapple.
Hammer: Your melee touch attack deals 1d8 points of damage.

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1st-Level Psychic Warrior Powers

2nd-Level Psychic Warrior Powers

3rd-Level Psychic Warrior Powers

4th-Level Psychic Warrior Powers

5th-Level Psychic Warrior Powers

  • Adapt Body: Your body automatically adapts to hostile environments.
  • Catapsi: Psychic static inhibits power manifestation.
  • Metaconcert: Mental concert of two or more increases the total power of the participants.
  • Oak Body: Your body becomes as hard as oak.
  • Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.

6th-Level Psychic Warrior Powers

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