Telekinetic Maneuver

Psychokinesis ([[[]]]) [Force]

Psion 4

Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Range Medium (100 ft. + 10 ft./ level)
Area One creature
Duration Concentration, up to 1 round/level, D
Saving Throw None
Resistance Yes
Power Points 7


You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round.

You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus, you use your key ability modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t result in you being disarmed or knocked prone (if attempting a disarm or trip). No save is allowed against these attempts, but power resistance applies normally.

Augment: For every 2 additional power points you spend, this power grants a +1 bonus on your CMB.

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