Remote View Trap

Clairsentience ([[[]]]) [Electricity]

Psion 6

Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Range Personal
Area You
Duration 24 hours + 1 hour/level, D
Saving Throw Will half; see text
Resistance No
Power Points 11


Deal 8d6 points electricity damage to those who seek to view you at a distance.

When others use clairvoyant sense, remote viewing, or other means of scrying you from afar, your prepared trap gives them a nasty surprise. If the scryer fails its saving throw, you are undetected. Moreover, the would-be observer takes 8d6 points of electricity damage. If the scryer makes its saving throw, it takes only 4d6 points of electricity damage and is able to observe you normally. Either way, you are aware of the attempt to view you, but not of the viewer or the viewer’s location. It is possible that you might recognize the quasi-real viewpoint of someone using the remote viewing power if you could pierce its invisibility (which is true for remote viewing whether or not you use this power).


Most content is Copyright 2000, Wizards of the Coast, Inc..