Psychokinetic Sphere

Psychokinesis ([[[]]]) [Force]

Kineticist 8

Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Range Close (25 ft. + 5 ft./2 levels)
Area 1-ft.-diameter/level sphere, centered around creatures or objects
Duration 1 min./level, D
Saving Throw Reflex negates (object)
Resistance Yes
Power Points 15


A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere, and contains it for the duration of the effect.

Anything contained within the sphere weighs only one-sixteenth of its normal weight. You can telekinetically lift anything in the sphere that normally weighs 5,000 pounds or less. The telekinetic control extends from you out to medium range (100 feet + 10 feet per manifester level) after the sphere has succeeded in encapsulating its contents.

You can move the sphere, along with the objects and creatures it contains that weigh a total of 5,000 pounds or less, by concentrating on the sphere. You can begin moving a sphere in the round after manifesting the power. If you concentrate on doing so (a standard action), you can move the sphere as much as 30 feet in a round. If you cease concentrating, the sphere does not move in that round (if on a level surface) or descends at its falling rate (if aloft) until it reaches a level surface. You can resume concentrating on your next turn or any later turn during the duration.

The sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage to the contents of the sphere.

You can move the sphere telekinetically even if you are in it.

The sphere functions as a wall of force, except that it can be negated by dispel psionics. A subject inside the sphere can breathe normally. The sphere cannot be physically moved either by people outside it or by the struggles of those within.


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