Psychometabolism ([[[]]]) [[[[]]]]
|
Description
You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form.
You can take the form of any creature of the same size as yourself, but this is a purely cosmetic change, your abilities, powers or stats do not change beyond the options selected below. If you choose to imitate an existing person, you gain a +4 circumstance bonus to Bluff checks to convince people that you are that person. If you choose to take on an intimidating, horrifying, or otherwise imposing form, you gain a +2 circumstance bonus to Intimidate checks.
In addition, you get one choice from either the Enhancement Menu A or Abilities Menu A.
Enhancement Menu A
- +2 enhancement bonus to Strength
- +2 enhancement bonus to Dexterity
- +2 enhancement bonus to Constitution
- Increase your size by one size category (+2 size bonus to Strength, -2 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.
- Decrease your size by one size category (+2 size bonus to Dexterity, -2 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
- Increase your base land speed by 10 feet.
Abilities Menu A
- You gain 5 temporary hit points.
- You gain the Cleave feat.
- You gain the Improved Trip feat.
- You gain a +1 natural armor bonus.
- You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large).
- You gain Resistance 5 against one of these energy types: Cold, Acid, Fire, Electricity.
- You gain a swim speed of 20 feet.
- You gain a climb speed of 20 feet.
- You gain a burrow speed of 15 feet.
Augment: For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A. You may not choose the same option twice.