Energy Stun

Psychokinesis ([[[]]]) [[[[]]]]

Psion 2

Manifesting
Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Effect
Range Close (25 ft. + 5 ft./2 levels)
Area 5-ft.-radius burst
Duration Instantaneous, D
Saving Throw Reflex half or Fortitude half; see text
Resistance Yes
Power Points 3

Description

Deal 1d6 damage and stun target if it fails both saves.

You release a powerful stroke of your active energy type (cold, electricity, fire, or sonic) that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.

Cold: A stroke of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold stun is a Fortitude save instead of a Reflex save.

Electricity: Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A stroke of this energy type deals +1 point of damage per die.

Sonic: A stroke of this energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

For every two additional dice of damage, the power’s save DC increases by 1.

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