Energy Cone

Psychokinesis ([[[]]]) [[[[]]]]

Kineticist 3

Manifesting
Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Effect
Range 60 ft.
Area Cone-shaped spread
Duration Instantaneous, D
Saving Throw None
Resistance No
Power Points 5

Description

You create a cone of energy of your active energy type (cold, electricity, fire, or sonic), extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area.

Cold: A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save.

Electricity: Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A cone of this energy type deals +1 point of damage per die.

Sonic: A cone of this energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.

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