Compelling Voice

Telepathy (Compulsion) [Mind-Affecting, language-dependent]

Telepath 2

Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Range Close (25 ft. + 5 ft./2 levels)
Area One creature
Duration 1 hour/level or until completed, D
Saving Throw Will negates
Resistance Yes
Power Points 3


You tune your voice to the empathic vibrations of your target, making the next words you speak seem very convincing (limited to a sentence or two).

The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the power.

The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the power duration expires, the activity is not performed.

A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).

Augment: For every 2 additional power points you spend, this power can affect an additional target and the power’s save DC increases by 1. Any additional target cannot be more than 15 feet from another target of the power.

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