Brain Lock

Telepathy (Compulsion) [Mind-Affecting]

Telepath 2

Manifesting Time 1 Standard Action
Display Auditory Material Mental Olfactory Visual
Range Medium (100 ft. + 10 ft./ level)
Area One humanoid
Duration Concentration + 1 round, D
Saving Throw Will negates
Resistance Yes
Power Points 3


The subject’s higher mind is locked away.

He stands dazed, unable to take any actions other than those identified below. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.

A brain locked subject is not stunned, so attackers get no special advantage against him.

A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface.

Augment: You can augment this power in one or both of the following ways.

If you spend 2 additional power points, this power can also affect an animal, fey, magical beast, or monstrous humanoid.
If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
In addition, for every 2 power points spent on either of the above options, the power’s save DC is increased by 1.

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