| Tyr | |
|---|---|
| Aliases | Edgar, Nihil, Adam, Owen |
| Faction | Free League |
| Home | Sorel |
| Gender | Male |
| Age | Unknown |
| Hair | White |
| Eye Color | White |
| Height | 4'9 - 6'9 |
| Weight | 100 - 250lb |
| Race | Changeling |
| Class | Duskblade 8 |
| Level | 8 |
| Experience | 79,840/115,000 |
| Hit Points | 80/80 |
| Coin | 14,102 |
| Current Status | Active |
| Played by | Crave |
| Ability | Score | Mod |
|---|---|---|
| Strength | 17 | +3 |
| Dexterity | 16 | +3 |
| Constitution | 15 | +2 |
| Intelligence | 16 | +3 |
| Wisdom | 11 | +0 |
| Charisma | 14 | +2 |
| Armor Class | Base | Dex Mod | Armor | Shield | Misc |
|---|---|---|---|---|---|
| Standard AC | +10 | +3 | +6 | 0 | 0 |
| Touch AC | +10 | +3 | N/A | N/A | 0 |
| Flat-Footed AC | +10 | N/A | +6 | 0 | 0 |
| Saving Throws | Base | Mod | Other |
|---|---|---|---|
| Fortitude | +6 | +2 | +1 |
| Reflex | +2 | +3 | +1 |
| Will | +6 | +0 | +2 |
| Type | BAB | Mod |
|---|---|---|
| Melee | +6/+1 | +3 |
| Range | +6/+1 | +3 |
| Initiative | +3 | +4 |
|---|
| Combat Maneuver Bonus | +6/+1 | +3 | +0 |
|---|
| Combat Maneuver Defence | +10 | +6/+1 | +3 | +3 | +0 |
|---|
| Skills | Class | Mod | Rank | Misc |
|---|---|---|---|---|
| Acrobatics1 | +0 | +3 | +3 | +0 |
| Appraise2 | +0 | +3 | +0 | +0 |
| Autohypnosis3 | +0 | +0 | +0 | +0 |
| Bluff4 | +0 | +2 | +4 | +2 |
| Climb5 | +3 | +3 | +1 | +0 |
| Craft6 | +3 | +3 | +1 | +0 |
| Diplomacy7 | +0 | +2 | +0 | +0 |
| Disable Device8 | +0 | +3 | +0 | +0 |
| Disguise9 | +0 | +2 | +3 | +10 |
| Escape Artist10 | +0 | +3 | +2 | +0 |
| Fly11 | +3 | +3 | +2 | +0 |
| Handle Animal12 | +0 | +2 | +0 | +0 |
| Heal13 | +0 | +0 | +1 | +0 |
| Intimidate14 | +3 | +2 | +2 | +2 |
| Knowledge15 | +3 | +3 | +3 | +0 |
| Linguistics16 | +0 | +3 | +1 | +0 |
| Perception17 | +0 | +0 | +3 | +0 |
| Perform18 | +0 | +2 | +1 | +0 |
| Profession19 | +3 | +0 | +1 | +0 |
| Psicraft20 | +0 | +3 | +0 | +0 |
| Ride21 | +3 | +3 | +0 | +0 |
| Sense Motive22 | +0 | +0 | +1 | +2 |
| Sleight of Hand23 | +0 | +3 | +4 | +0 |
| Spellcraft24 | +3 | +3 | +1 | +0 |
| Stealth25 | +0 | +3 | +3 | +0 |
| Survival26 | +0 | +0 | +1 | +0 |
| Swim27 | +3 | +3 | +1 | +0 |
| Use Magic Device28 | +3 | +2 | +1 | +0 |
| Use Psionic Device29 | +0 | +2 | +0 | +0 |
| Total Skill Points Spent | 40 | |||
| Crafting Skills | Weaponsmith |
|---|---|
| Knowledges | Arcana, Dungeoneering, Planes |
| Languages Spoken | Common, Elven, Dwarven, Orc, Infernal |
| Languages Read | Common |
| Perform Specialties | Dance |
| Professions | Bartending |
Feats:
- 1st Power Attack
- 3rd Improved Initiative
- 5th Dodge
- 7th Weapon Focus (Bastard Sword)
Class Abilities:
- Arcane Pool
- Spell Combat
- Spellstrike
- Magus Arcana
- Pool Strike (Su)
- Wave of Mutilation (Su)
- Bonus Feats
- Exotic Weapon Proficiency (Bastard Sword)
Racial Abilities:
- +2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.
- +2 racial bonus on Bluff, Intimidate, and Sense Motive checks: Changelings are inherently skilled in deception and intimidation; though they cannot actually detect thoughts as doppelgangers can, they can intuitively read body language and attitude with surprising accuracy.
- Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until he changes shape again. A changeling reverts to his natural form when killed. A true seeing spell reveals his natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.
| Weapon | Attack Bonus | Damage | Crit | Range | Damage Type |
|---|---|---|---|---|---|
| +1 Bastard Sword | +8/+3 | 1d10+4 | 19-20/x2 | 0 | Slashing |
| +1 Dagger | +7/+2 | 1d4+4 | 19-20/x2 | 10 ft. | Piercing or Slashing |
| Armor Name | Armor Bonus | Max Dex | Arcane Spell Failure | Movement Speed | Weight |
|---|---|---|---|---|---|
| +1 Scale Mail | +6 | +3 | 0% | 20 ft | 25 lb |
| None | 0 | 10 | 0% | 30 ft | 0 lb |
| Slot | Item | Description |
|---|---|---|
| Head | Headband of the Stout Heart | Battered Leather Hat |
| Face | None | None |
| Neck | None | None |
| Shoulders | Cloak of Resistance +1 | Battered Leather Longcoat |
| Torso | Masterwork Studded Leather | Black Leather Armor |
| Arms | None | None |
| Hands | Leather Gloves | Fingerless Black Leather Gloves |
| Right Ring | None | None |
| Left Ring | None | None |
| Waist | None | None |
| Feet | Boots of Agile Leaping | Black Leather Boots |
| Pack | Haversack | Black Leather Pack |
Other Possessions
Headband of the Stout Heart - +1 to will saves
Cloak of Resistance +1
Boots of Agile Leaping
Rope
Tinderbox
Masterwork Thieves Tools +2 Disable Device/Open Locks
Level 0 - DC 13 - Unlimited/Day
Acid Splash - Orb deals 1d3 acid damage.
Arcane Mark - Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights - Creates torches or other lights.
Daze - A single humanoid creature with 4 HD or less loses its next action.
Detect Magic - Detects spells and magic items within 60 ft.
Disrupt Undead - Deals 1d6 damage to one undead.
Flare - Dazzles one creature (–1 on attack rolls).
Ghost Sound - Figment sounds.
Light - Object shines like a torch.
Mage Hand - 5-pound telekinesis.
Open/Close - Opens or closes small or light things.
Prestidigitation - Performs minor tricks.
Ray of Frost - Ray deals 1d3 cold damage.
Read Magic - Read scrolls and spellbooks.
Spark - Ignites flammable objects.
Level 1 - DC 14 - 5/day
- Burning Hands - 1d4/level fire damage (max 5d4).
- Chill Touch - One touch/level deals 1d6 damage and possibly 1 Str damage.
- Color Spray - Knocks unconscious, blinds, and/or stuns weak creatures.
- Corrosive Touch - Touch attack deals 1d4 acid/level.
- Enlarge Person - Humanoid creature doubles in size.
- Feather Fall - Objects or creatures fall slowly.
- Floating Disk - Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
- Frostbite - Target takes cold damage and is fatigued.
- Grease - Makes 10-ft. square or one object slippery.
- Hydraulic Push - Wave of water bull rushes an enemy.
- Magic Missile - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Mirror Strike - You may strike multiple opponents with a single attack.
- Mount - Summons riding horse for 2 hours/level.
- Obscuring Mist - Fog surrounds you.
- Ray of Enfeeblement - Ray causes 1d6 Str penalty + 1 per 2 levels.
- Reduce Person - Humanoid creature halves in size.
- Returning Weapon - Grants a weapon the returning special weapon quality.
- Shield - Invisible disc gives +4 to AC, blocks magic missiles
- Shocking Grasp - Touch delivers 1d6/level electricity damage (max 5d6).
- Silent Image - Creates minor illusion of your design.
- True Strike - +20 on your next attack roll.
- Unseen Servant - Invisible force obeys your commands.
- Vanish - As invisibility for 1 round/level (5 max).
- Warding Weapon - The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Level 2 - DC 15 - 5/day
- Acid Arrow - Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
- Animal Aspect - You gain some of the beneficial qualities of an animal.
- Blood Transcription - Learn a spell from the target's blood.
- Blur - Attacks miss subject 20% of the time.
- Bull’s Strength - Subject gains +4 to Str for 1 min./level.
- Burning Gaze - Inflict 1d6 fire damage to creature by looking at it.
- Cat’s Grace - Subject gains +4 to Dex for 1 min./level.
- Darkness - 20-ft. radius of supernatural shadow.
- Elemental Touch - Gain energy damage touch attack.
- Fire Breath - Exhale a cone of flame at will.
- Flaming Sphere - Rolling ball of fire deals 3d6 fire damage.
- Frigid Touch - Target takes cold damage and is staggered.
- Gust of Wind - Blows away or knocks down smaller creatures.
- Invisibility - Subject is invisible for 1 min./level or until it attacks.
- Levitate - Subject moves up and down at your direction.
- Minor Image - As silent image, plus some sound.
- Mirror Image - Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
- Pilfering Hand - You may seize an object or manipulate it from afar.
- Scorching Ray - Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
- Shatter - Sonic vibration damages objects or crystalline creatures.
- Spider Climb - Grants ability to walk on walls and ceilings.
- Web - Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Level 3 - DC 16 - 3/day
- Beast Shape I - You take the form and some of the powers of a Small or Medium animal.
- Cloak of Winds - Creates screen of strong wind around you.
- Daylight - 60-ft. radius of bright light.
- Dispel Magic - Cancels one magical spell or effect.
- Displacement - Attacks miss subject 50% of the time.
- Elemental Aura - Creates an aura of energy around you.
- Fireball - 1d6 damage per level, 20-ft. radius.
- Flame Arrow - Arrows deal +1d6 fire damage.
- Fly - Subject flies at speed of 60 ft.
- Haste - One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Lightning Bolt - Electricity deals 1d6/level damage.
- Major Image - As silent image, plus sound, smell and thermal effects.
- Monstrous Physique I - Take the form and some of the powers of a Small or Medium monstrous humanoid.
- Vampiric Touch - Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Each of Tyr's forms has it's own personality and past. Which, if any, are correct remains to be seen.
Edgar, the old man, claims to have been born and raised in Sorel before coming to Sigil. The rest is unknown at this time.
Adam, the child, has never spoken of his past.
Owen, the soldier, has vague memories of a war and doesn't know how he came to be in Sigil.
Nihil, the thief, has a way with the ladies… or thinks he does. Living in the moment, he gives little away.
