Silwen
Player Characters » Silwen
Silwen Mythamir | |
---|---|
Aliases | Lady Mythamir |
Faction | Free League |
Home | Destroyed |
Gender | Female |
Age | 125 |
Hair | Blonde |
Eye Color | Green |
Height | 4'11 |
Weight | 107 |
Race | Elf |
Class | Bard 5 |
Level | 5 |
Experience | 23,000/35,000 |
Hit Points | 45/45 |
Coin | 2,500 |
Current Status | Inactive |
Played by | Nikki |
Ability | Score | Mod |
---|---|---|
Strength | 11 | +0 |
Dexterity | 14 | +2 |
Constitution | 13 | +1 |
Intelligence | 13 | +1 |
Wisdom | 14 | +2 |
Charisma | 16 | +3 |
Armor Class | Base | Dex Mod | Armor | Shield | Misc |
---|---|---|---|---|---|
Standard AC | +10 | +2 | +4 | 0 | +0 |
Touch AC | +10 | +2 | N/A | N/A | +0 |
Flat-Footed AC | +10 | N/A | +4 | 0 | +0 |
Saving Throws | Base | Mod | Other |
---|---|---|---|
Fortitude | +1 | +1 | +0 |
Reflex | +4 | +2 | +0 |
Will | +4 | +2 | +0 |
Type | BAB | Mod |
---|---|---|
Melee | +3 | +0 |
Range | +3 | +2 |
Initiative | +2 | +0 |
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Combat Maneuver Bonus | +3 | +0 | +0 |
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Combat Maneuver Defence | +10 | +3 | +0 | +2 | +0 |
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Skills | Class | Mod | Rank | Misc |
---|---|---|---|---|
Acrobatics1 | +3 | +2 | +2 | +0 |
Appraise2 | +3 | +1 | +1 | +0 |
Autohypnosis3 | +0 | +2 | +0 | +0 |
Bluff4 | +3 | +3 | +1 | +0 |
Climb5 | +3 | +0 | +0 | +0 |
Craft6 | +3 | +1 | +2 | +0 |
Diplomacy7 | +3 | +3 | +3 | +0 |
Disable Device8 | +0 | +1 | +0 | +0 |
Disguise9 | +3 | +3 | +1 | +0 |
Escape Artist10 | +3 | +2 | +0 | +0 |
Fly11 | +0 | +2 | +0 | +0 |
Handle Animal12 | +0 | +3 | +0 | +0 |
Heal13 | +0 | +2 | +0 | +0 |
Intimidate14 | +3 | +3 | +0 | +0 |
Knowledge15 | +3 | +1 | +5 | +2 |
Linguistics16 | +3 | +1 | +0 | +0 |
Perception17 | +3 | +2 | +5 | +2 |
Perform18 | +3 | +3 | +5 | +0 |
Profession19 | +3 | +2 | +0 | +0 |
Psicraft20 | +0 | +1 | +0 | +0 |
Ride21 | +0 | +2 | +1 | +0 |
Sense Motive22 | +3 | +2 | +2 | +0 |
Sleight of Hand23 | +3 | +2 | +2 | +0 |
Spellcraft24 | +3 | +1 | +1 | +0 |
Stealth25 | +3 | +2 | +2 | +0 |
Survival26 | +0 | +2 | +0 | +0 |
Swim27 | +0 | +0 | +0 | +0 |
Use Magic Device28 | +3 | +3 | +2 | +0 |
Use Psionic Device29 | +0 | +3 | +0 | +0 |
Total Skill Points Spent | 35 |
Crafting Skills | Clothing, Jewelry |
---|---|
Knowledges | Arcana, Geography, History, Nature, Planes |
Languages Spoken | Elven, Common |
Languages Read | Elven |
Perform Specialties | Dance, Oratory, Sing, String Instruments, Wind Instruments |
Professions | None |
Feats:
- 1st: Weapon Finesse
- 3rd: Combat Expertise
- 5th: Improved Disarm
- 7th:
Class Abilities:
- Bardic knowledge - 1/2 level added to knowledge checks.
- Bardic performance - 15/day
- Cantrips - 6 known
- Countersong - Use keyboard, percussion, wind, string, or sing to counter effects that use sound.
- Distraction - Use act, comedy, dance, or oratory to protect others from illusions.
- Fascinate - Use perform to fascinate up to 2 creatures.
- Inspire courage +2 - Give self and allies a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
- Versatile performance - Substitute perform for another skill (Act = Bluff, for example).
- Well-versed - +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
- Inspire competence +2 - An ally gets a +2 competence bonus on skill check
- Lore master 1/day - Take 20 on any Knowledge skill check as a standard action.
Racial Abilities:
- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
- Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
- Sleep: Elves do not sleep, as members of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf dreams, though these dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an elf’s meditation is “trance,” as in “four hours of trance.”
- Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
- Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Weapon | Attack Bonus | Damage | Crit | Range | Damage Type |
---|---|---|---|---|---|
Masterwork Rapier | +1 | 1d6 | 18-20/x2 | 0 | Piercing |
Masterwork Whip | +1 | 1d3 | 20/x2 | 0 | Slashing |
Armor Name | Armor Bonus | Max Dex | Arcane Spell Failure | Movement Speed | Weight |
---|---|---|---|---|---|
Masterwork Chain Shirt | +4 | 10 | 0% | 30 ft | 0 lb |
None | 0 | 10 | 0% | 30 ft | 0 lb |
Slot | Item | Description |
---|---|---|
Head | - | - |
Face | - | - |
Neck | - | - |
Shoulders | - | - |
Torso | - | - |
Arms | - | - |
Hands | - | - |
Right Ring | - | - |
Left Ring | - | - |
Waist | - | - |
Feet | - | - |
Pack | - | - |
Other Possessions
-
Spells | ||
---|---|---|
Level | Per Day | Save DC |
Cantrip | - | 13 |
1st | 5 | 14 |
2nd | 3 | 15 |
Cantrips
- Detect Magic: Detects spells and magic items within 60 ft.
- Ghost Sound: Figment sounds.
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Prestidigitation: Performs minor tricks.
- Read Magic: Read scrolls and spellbooks.
1st Level
- Comprehend Languages: You understand all languages.
- Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
- Unnatural Lust: Target is compelled to kiss or caress another.
- Unseen Servant: Invisible force obeys your commands.
2nd Level
- Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10).
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Whispering Wind: Sends a short message 1 mile/level.
Homeland was destroyed, faithful companion of Baellas
Footnotes
1. You can keep your balance while traversing narrow or treacherous surfaces. You can also dive, flip, jump, and roll, avoiding attacks and confusing your opponents.
2. You can evaluate the monetary value of an object.
3. You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.
4. You know how to tell a lie.
5. You are skilled at scaling vertical surfaces, from smooth city walls to rocky cliffs.
6. You are skilled in the creation of a specific group of items, such as armor or weapons.
7. You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. This skill is also used to negotiate conflicts by using the proper etiquette and manners suitable to the problem.
8. You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors.
9. You are skilled at changing your appearance.
10. Your training allows you to slip bonds and escape from grapples.
11. You are skilled at flying, either through the use of wings or magic, and you can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly.
12. You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.
13. You are skilled at tending to the ailments of others.
14. You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
15. You are educated in one field of study and are capable of answering both simple and complex questions. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
16. You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.
17. Your senses allow you to notice fine details and alert you to danger. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
18. You are skilled at one form of entertainment, from singing to acting to playing an instrument.
19. You are skilled at a specific job.
20. You are skilled at the art of using powers, identifying psionic items, crafting psionic items, and identifying powers as they are being manifested.
21. You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a griffon or pegasus.
22. You are skilled at detecting falsehoods and true intentions.
23. Your training allows you to pick pockets, draw hidden weapons, and take a variety of actions without being noticed.
24. You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast.
25. You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
26. You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.
27. You know how to swim and can do so even in stormy water.
28. You are skilled at activating magic items, even if you are not otherwise trained in their use.
29. You are skilled at activating psionic items, even if you are not otherwise trained in their use.