Patrons

At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.

At 2nd:level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.

Agility

Ancestors

Animals

Death

Deception

Elements

Enchantment

Endurance

Healing

Insanity

Light

Moon

Occult

Plague

Portents

Shadow

Spirits

Stars

Strength

Time

Transformation

Trickery

Vengeance

Water

Winter

Wisdom

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