Nomad

A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Discipline Powers

Level 1

Burst - This power increases your land speed by 10 feet.
Detect Teleportation - You sense the use of any effects of the teleportation subdiscipline within the area.

Level 2

Dimension Swap - You instantly swap positions between your current position and that of a designated ally in range.

Level 3

Astral Caravan - You lead a caravan into the Astral Plane, leaving the Material Plane behind.

Level 4

Expulsion - You force an extraplanar creature back to its proper plane if it fails a Will save.
Flight - You can fly at a speed of 60 feet (or 40 feet if you wear medium or heavy armor, or if you carry a medium or heavy load).
Wrench - A green ray springs from your hand. You must make a ranged touch attack to hit the target.

Level 5

Baleful Teleport - You psychoportively disperse minuscule portions of the subject, dealing 9d6 points of damage.
Psychoport - This power instantly transports you to a designated destination, which may be as distant as 100 miles per manifester level. Interplanar travel is not possible.
Psychoport Trigger - You specify a situation that triggers your automatic manifestation of a psychoport, taking you to a predetermined location.

Level 6

Banish - You force extraplanar creatures out of your home plane.

Level 7

Dream Travel - Travel to other places through dreams.
Ethereal Form - You become ethereal, along with your equipment. For the duration of the power, you are in the Ethereal Plane, which overlaps the Material Plane. When the power expires, you return to material existence.

Level 8

Time Hop, Mass - As time hop, except you can affect any number of willing subjects in range, including yourself.

Level 9

Psychoportation Circle - You create a circle on the floor or other horizontal surface that teleports.
Time Regression - You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity.

Discipline Talents (Ps)

Choose two powers from the following list: burst, catfall, decelerate, detect teleportation.

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. In addition, the effect of catfall only treats your fall as 20 ft. shorter than it is, and decelerate only reduces the target’s movement speed by 5 feet.

Discipline Abilities

Nomad’s Step (Su)

At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.

Inconstant Position (Su)

At 8th level, once per day as an immediate action when someone attacks you, you can force them to suffer a 50% miss chance. This ability can be used an additional time per day every two psion levels thereafter.

Accelerated Activity (Su)

At 14th level, once per day as a swift action, you may gain 1 extra round of actions usable in the same round.

Rapid Movement (Ex)

At 20th level, you gain an additional move action each round, but it may only be used for either the move, stand up, or mount/dismount a steed move actions.

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