Metamagic Feats

Feats that alter spells.

Name Prerequisites Description Edit
Bouncing Spell

None

You can direct a failed spell against a different target.

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Burning Spell

None

You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.

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Concussive Spell

None

You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

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Dazing Spell

None

You can daze creatures with the power of your spells.

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Disruptive Spell

None

Your magical energies cling to enemies, interfering with their spellcasting.

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Echoing Spell

None

You have learned how to release most, but not all, of a spell’s potential when you cast it.

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Ectoplasmic Spell

None

Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.

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Elemental Spell

None

You can manipulate the elemental nature of your spells.

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Empower Spell

None

You can increase the power of your spells, causing them to deal more damage.

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Enlarge Spell

None

You can increase the range of your spells.

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Extend Spell

None

You can make your spells last twice as long.

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Flaring Spell

None

You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.

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Focused Spell

None

When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.

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Heighten Spell

None

You can cast a spell as if it were a higher-level spell than it actually is.

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Maximize Spell

None

You can cast spells to maximum effect.

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Quicken Spell

None

You can cast spells with a moment's thought.

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Silent Spell

None

You can cast spells silently.

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Still Spell

None

You can cast spells without gestures.

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Widen Spell

None

You can increase the area of your spells.

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