General Feats

No special rules govern these feats as a group.

Name Prerequisites Description Edit
Acrobatic

None

You are skilled at leaping, jumping, and flying.

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Acrobatic Steps

Dex 15, Nimble Moves.

You can easily move over and through obstacles.

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Alertness

None

You often notice things that others might miss.

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Alignment Channel

Ability to channel energy.

Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.

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Allied Spellcaster

Caster level 1st.

With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.

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Animal Affinity

None

You are skilled at working with animals and mounts.

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Arcane Blast

Arcane spellcaster, caster level 10th.

You can convert any spell into an attack.

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Arcane Shield

Arcane spellcaster, caster level 10th.

You can convert any spell into a defense.

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Arcane Talent

Cha 10; elf, half-elf, or gnome.

Magic is in your blood, and at your fingertips.

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Aspect of the Beast

wild shape class feature, see Special

Whether by magic or a curse of your blood, some part of you is more beast than man.

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Athletic

None

You possess inherent physical prowess.

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Augment Summoning

Spell Focus (Conjuration)

Your summoned creatures are more powerful and robust.

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Autonomous

None

You have a knack for psionic self-sufficiency.

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Breadth of Experience

Dwarf, elf, or gnome; 100+ years old.

Although still young for your kind, you have a lifetime of knowledge and training.

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Childlike

Cha 13, halfling.

Your resemblance to a human child tends to make others trust you, perhaps more than they should.

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Cloak Dance

Perform (dance) 2 ranks, Stealth 7 ranks

You are skilled at using optical tricks to make yourself seem to be where you are not.

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Cloud Step

Spider Step, monk level 12th.

Your tread is of unearthly lightness.

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Combat Casting

None

You are adept at spellcasting when threatened or distracted.

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Command Undead

Channel negative energy class feature.

Using foul powers of necromancy, you can command undead creatures, making them into your servants.

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Cooperative Crafting

1 rank in any Craft skill, any item creation feat.

Your assistance makes item crafting far more efficient.

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Cosmopolitan

None

Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.

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Deceitful

None

You are skilled at deceiving others, both with the spoken word and with physical disguises.

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Deep Drinker

Con 13, monk level 11, drunken ki class feature.

You draw greater amounts of ki from your libations.

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Deepsight

Darkvision 60 feet.

Your senses are especially keen in the utter darkness.

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Deft Hands

None

You have exceptional manual dexterity.

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Diehard

Endurance

You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.

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Dilettante

5 ranks in knowledge.

What some would call dabbling you call a wide range of interests. Your breadth of knowledge offers unexpected insights in many situations.

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Diviners Delving

Spell Focus (divination).

Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.

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Duck and Cover

None

Your allies assist you in avoiding certain attacks.

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Eagle Eyes

Wis 13, keen senses racial trait.

Your vision is especially keen.

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Eclectic

Human.

You have a talent for picking up different vocations.

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Elemental Channel

Channel energy class feature.

Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.

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Elemental Focus

None

Your spells of a certain element are more difficult to resist.

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Endurance

None

Harsh conditions or long exertions do not easily tire you.

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Eschew Materials

None

You can cast many spells without needing to utilize minor material components.

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Expanded Arcana

Caster level 1st, see Special.

Your research has revealed new spells.

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Extra Bomb

Bomb class feature.

You can throw more bombs per day.

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Extra Channel

Channel energy class feature.

You can channel divine energy more often.

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Extra Hex

Hex class feature.

You have learned the secrets of a new hex.

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Extra Ki

Ki pool class feature.

You can use your ki pool more times per day than most.

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Extra Lay On Hands

Lay on hands class feature.

You can use your lay on hands ability more often.

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Extra Mercy

Lay on hands class feature, mercy class feature.

Your lay on hands ability adds an additional mercy.

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Extra Performance

Bardic performance class feature.

You can use your bardic performance ability more often than normal.

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Extra Rage

Rage class feature.

You can use your rage ability more than normal.

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Extra Rage Power

Rage power class feature.

You have unlocked a new ability to use while raging.

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Extra Revelation

Revelation class feature.

You have discovered a new aspect of your mystery.

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Extra Rogue Talent

Rogue talent class feature.

Through constant practice, you have learned how to perform a special trick.

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Fast Drinker

Con 18, drunken ki class feature.

You swiftly guzzle spirits to draw forth ki.

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Fast Healer

Con 13, Diehard, Endurance.

You benefit greatly from your healing, be it from spells or natural healing.

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Favored Defense

Favored enemy class feature.

Your cunning is your shield against your quarry’s attacks.

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Fiendish Facade

Tiefling, must be taken at 1st level.

You are easily mistaken for a member of another race. Your fiendish physical traits are normally hidden by clothing or appear to be markings of another race.

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Fight On

Con 13; dwarf, half-orc, or orc.

You can keep fighting even after you should be dead.

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Fleet

None

You are faster than most.

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Friendly Switch

Base attack bonus +1.

You elbow an ally out of the way, and take his place on the battlefield.

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Gnome Trickster

Cha 13, gnome, gnome magic racial trait.

Your arcane talents go beyond the illusory.

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Go Unnoticed

Dex 13, Small size or smaller.

Your small size lets you quickly duck out of sight.

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Greater Elemental Focus

Elemental Focus.

Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist.

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Greater Spell Focus

Spell Focus

Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist.

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Greater Spell Penetration

Spell Penetration

Your spells break through spell resistance much more easily than most.

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Great Fortitude

None

You are resistant to poisons, diseases, and other maladies.

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Groundling

Cha 13, gnome, gnome magic racial trait.

You can speak with burrowing animals.

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Heroic Defiance

Diehard, Endurance, base Fortitude save +8.

You struggle on when others would fall.

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Heroic Recovery

Diehard, Endurance, base Fortitude save +4.

You can throw off the effects of crippling conditions.

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Improved Channel

Channel energy class feature.

Your channeled energy is harder to resist.

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Improved Counterspell

None

You are skilled at countering the spells of others using similar spells.

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Improved Great Fortitude

Great Fortitude.

You can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.

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Improved Iron Will

Iron Will.

Your clarity of thought allows you to resist mental attacks.

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Improved Lightning Reflexes

Lightning Reflexes.

You have a knack for avoiding danger all around you.

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Improved Share Spells

Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount.

You can share spells with those you have a magical connection with.

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Improved Stonecunning

Wis 13, dwarf, stonecunning racial trait.

Your sense for stonework is uncanny.

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Ironguts

Con 13; dwarf, half-orc, or orc.

You have an especially strong stomach.

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Ironhide

Con 13; dwarf, half-orc, or orc.

Your skin is thicker and more resilient than that of most of your people.

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Iron Will

None

You are more resistant to mental effects.

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Keen Scent

Wis 13, Half-Orc.

Your nose is as sensitive as that of a wild predator.

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Leaf Singer

Cha 13, bardic performance class feature, elf or half-elf.

Your songs recount the ways and mysteries of your people.

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Lightning Reflexes

None

You have faster reflexes than normal.

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Light Step

Acrobatic Steps, Nimble Moves, elf.

You pick your way nimbly through even the most dangerous and uneven terrain.

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Lingering Performance

Bardic performance class feature.

The effects of your bardic performance carry on, even after you have stopped performing.

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Lucky Halfling

Halfling.

You bring luck to those with whom you travel.

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Magical Aptitude

None

You are skilled at spellcasting and using magic items.

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Major Spell Expertise

Minor Spell Expertise, ability to cast 9th-level spells.

You can cast a single low-level spell as a spell-like ability.

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Master Alchemist

Craft (alchemy) 5 ranks.

Your mastery of alchemy is nearly supernatural.

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Master Craftsman

5 ranks in any Craft or Profession skill.

Your superior crafting skills allow you to create simple magic items.

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Mind Over Body

Con 13.

Your ability damage heals more rapidly.

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Minor Spell Expertise

Ability to cast 4th-level spells.

You are able to cast a 1st-level spell as a spell-like ability.

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Minotaurs Charge

Strength 13, Improved Bull Rush, Powerful Charge.

Your charge sends foes reeling away, knocking them to the ground.

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Natural Spell

Wis 13, wild shape ability.

You can cast spells even while in a form that cannot normally cast spells.

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Nimble Moves

Dex 13.

You can move across a single obstacle with ease.

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Open Minded

None

You are naturally able to reroute your memory, mind, and skill expertise.

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Parry Spell

Spellcraft 15 ranks, Improved Counterspell.

You can throw an enemy spell back at its caster.

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Pass for Human

Half-elf, half-orc, or halfling (see Special).

You’re easily mistaken for a human rather than a member of your own race.

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Persuasive

None

You are skilled at swaying attitudes and intimidating others into your way of thinking.

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Practiced Tacticians

Tactician class feature.

With only a few quick gestures and commands, you can direct others in combat.

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Preferred Spell

Spellcraft 5 ranks, Heighten Spell.

You find it very easy to cast one particular spell.

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Psychic Affinity

None

You have a knack for psionic endeavors.

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Racial Heritage

Human.

The blood of a non-human ancestor flows in your veins.

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Raging Vitality

Con 15, rage class feature.

While raging, you are full of vigor and health.

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Rapid Metabolism

Con 13.

Your wounds heal rapidly.

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Razortusk

Half-orc.

Your powerful jaws and steely teeth are deadly enough to give you a bite attack.

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Run

None

You are fleet of foot.

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Selective Channeling

Cha 13, channel energy class feature.

You can choose whom to affect when you channel energy.

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Self-Sufficient

None

You know how to get along in the wild and how to effectively treat wounds.

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Shared Insight

Wis 13, half-elf.

You deftly direct others’ attentions where you wish.

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Sharp Senses

Keen senses racial trait.

Your senses are especially sharp, even for your kind.

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Shielded Caster

None

Your allies cover you while you cast complicated spells.

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Sidestep Charge

Dex 13, Dodge.

You are skilled at dodging past charging opponents and taking advantage when they miss.

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Skill Focus

None

Choose a skill. You are particularly adept at that skill.

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Smell Fear

Keen Scent, half-orc or orc.

You can catch the sour scent of fear on the wind.

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Sociable

Cha 13, half-elf.

You have a way of helping others to get along.

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Spell Focus

None

Choose a school of magic. Any spells you cast of that school are more difficult to resist.

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Spell Mastery

1st-level wizard

You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.

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Spell Penetration

None

Your spells break through spell resistance more easily than most.

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Spell Perfection

Spellcraft 15 ranks, at least three metamagic feats.

You are unequaled at the casting of one particular spell.

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Spider Step

Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.

Your physical mastery grants you an impossible stride.

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Splash Weapon Mastery

None

You are adept at increasing the range, area, and accuracy of splash weapons.

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Stalwart

Diehard, Endurance, BAB +4

You adopt a defensive stance that allows you to absorb and redirect hits.

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Stealthy

None

You are good at avoiding unwanted attention and slipping out of bonds.

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Steel Soul

Dwarf, hardy racial trait.

You are especially resistant to magic.

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Stone-Faced

Dwarf.

Rocks show more expression than you.

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Stone Sense

Improved Stonecunning, Perception 10 ranks.

You can feel movement in the very earth and stones around you.

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Stone Singer

Cha 13, bardic performance class feature, dwarf.

Your songs are in accordance with the ways and lands of your people.

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Summoners Call

Eidolon class feature.

You have the power to call your eidolon one additional time per day.

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Taunt

Cha 13, Small size or smaller.

You may be small, but your remarks cut others down to size.

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Tenacious Transmutation

Spell Focus (transmutation).

Your mastery of the magic of changing makes your transmutations more durable.

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Toughness

None

You have enhanced physical stamina.

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Turn Undead

Channel positive energy class feature.

Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.

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Vermin Heart

Wild empathy class feature.

You have a special bond with things that creep, crawl, skitter, and sting.

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War Singer

Cha 13, bardic performance class feature, half-orc or orc.

Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery.

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Well-Prepared

Halfling.

Somehow, you always seem to have the right tools or supplies close at hand.

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Wild Talent

None

Your mind wakes to a previously unrealized talent for psionics.

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