Intermediate Deity
Symbol Disk bearing a curved line with an upturned crescent above
Home Plane Material Plane
Alignment Neutral
Portfolio Horizons, Distance, Travel, Roads
Worshipers Bards, Travelers, Merchants
Cleric Alignments CN, LN, N, NE, NG
Domains Luck, Protection, Travel
Favored Weapon Quarterstaff
Played by Admin

Fharlanghn (far-lahng-un), the deity of roads, appears as an elderly, weatherbeaten man with deeply wrinkled skin and sparkling eyes. He wears nondescript clothing, usually of leather and unbleached linen. His garments are always travel-stained. He roams the roads and paths of the Material Plane, greeting fellow travelers politely. Fharlanghn is always glad to converse, but not at any great length.

Fharlanghn is the patron of all who travel long distances, no matter what path they follow or how they’re getting there. Fharlanghn insists that people need to move around and experience new things. The state of world is not fixed, and you never know when you might need a new perspective or even a new home. Look to the horizon for inspiration.

Clergy and Temples
Fharlanghn’s clerics travel the world, always seeking out new things. They favor simple clothing of brown or faded green. They bless caravans (and sometimes guide them), explore new territories, scout for armies and settlers, and record long travelogues describing journeys beyond the horizon. They also serve as translators and diplomats. Many serve as surveyors or engineers and help build roads, bridges, and ports. Still others are involved in the manufacture of traveling gear, everything from shoes to sailing ships. No matter what their activities, Fharlanghn’s clerics move around frequently, and a character who visits a shrine or temple more than once is likely to meet a different group of clerics there each time. Fharlanghn’s wayside shrines are common on wellused roads. His temples usually double as rest stops for travelers in need of shelter or protection.

Most content is Copyright 2000, Wizards of the Coast, Inc..