Paralyzing

Price: +1 Bonus
Property: Melee Weapon
Caster Level: 10th
Aura: Moderate; (DC 20) enchantment
Activation: Swift (command)

This weapon bears a number of hard-to-see parallel striations near its handle.

When a paralyzing weapon is activated, the next creature struck by the weapon must succeed on a DC 17 Will save or be paralyzed.

Each round on its turn, the target can attempt a new saving throw to end the effect; otherwise, the paralysis lasts for 10 rounds.
A paralyzing weapon functions once per day.

Synergy Prerequisite

None

Creation Prerequisites

Craft Magic Arms and Armor, Hold Monster.

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