Everbright

Price: +1 Bonus
Property: Any Weapon
Caster Level: 12th
Aura: Strong; (DC 21) evocation
Activation: Standard (command)

Flecks of marble and pearl shimmer across this weapon, set within images of bursting stars and beaming suns.

An everbright weapon can fl ash with a brilliant light twice per day at your command. When it is activated, all creatures within 20 feet of you are blinded for 1 round (Reflex DC 14 negates).

An everbright weapon is also immune to acid damage and rusting effects.

Synergy Prerequisite

None

Creation Prerequisites

Craft Magic Arms and Armor, Searing Light.

Most content is Copyright 2000, Wizards of the Coast, Inc..